This is the conversion that sets the 'Fair Trade Caclulator' Rates, even though, by necessity, it ignores the additional costs. We can convert coins and supplies into goods, with the additional cost of time and space, but not back, and the price of those additional costs is one tthing that muddies the waters. We can convert diamonds to goods, but not back (if we could then the diamond exchange rate would establiish a fair price for goods). FoE does not have anything that works like that, which is part of the problem. One thing that can make trade values easier to esttablish is a universal currency, sometthing that can be directly traded for most items of trade, at which point the problem of 'fairness' becomes the problem of establishing the price of items in that currency. Fairness is best developed as a group agreement, and the calculated (resource cost based) values have been widely, but not nearly universally, acceptted. "Fair" is generally a subjective measuure, as generally if there IS a absoluttely well defined and acceptted objective measure for 'Fairness', we don't need to talk about it.
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